Showing posts with label third army. Show all posts
Showing posts with label third army. Show all posts

Monday, September 29, 2014

build: work-in-progress: imperial city, part 3

Been a bit since I updated, but not for lack of effort. The landing pad has some design issues that need to be ironed out, so I started blending a Shrine of the Aquila with some Basilica Administratum bits. Been at it for a couple weeks and I think it's getting there...


Front of the Front


Back of the Front


Back Corner 1


Back Corner 2

Like the Sanctum Imperialis bits before, these segments are designed to work in GW's "Ruined Corners" mode, or be placed together as a cohesive whole.


Full Overhead View

Still have a bit of detailing to do. I plan to add buttresses from the Basilica set, and rubble all around. In the last pic, you can see the ruined tile floor I'll be adding as well. Not sure if that's something I'll retroactively add to the other buildings yet, but it's pretty likely. Oh, and I need to source some extra floor tiles from the Shrine set to add some "roof" to Back Corner 1.

Hope to have the interior detailing done before the end of next week, but it'll have to get done on school days as I'm busy with Tough Mudder the majority of the weekend. I look forward to showing you what else I've got planned for these kits!

Tuesday, September 2, 2014

build: work-in-progress: imperial city, part 2

The aesthetic I used when assembling my Manufactorum sprues is cribbed entirely from the "Tetanus IV" terrain ManOwarrioR brought to U.S. BootaCon.


"Tetanus IV" by ManOwarrioR

The towers and walkways here are awesome! The walkways and platforms popping off each tower allowed them to be reconfigured in all kinds of new and interesting patterns. Unfortunately, I don't have access to anywhere near the same quantity of sprue, so I'm having to be a bit cautious with their layout and design.

For example, this "big tower" has a default configuration whose damage scales appropriately between the levels. However, it is not glued and, once magnetized, will be interchangeable with all the other Manufactorum pieces in the set. If I do it right, this should allow for a wealth of layout opportunities both horizontally and verticality.


Front and Back


Deconstructed!


And reconstructed as an... Outpost? Courtyard?

Refinery? Way station?

I think it's going to work out quite well. If I can manage to get my hands on another Imperial City, I plan to add some "walkway" towers like the ones that inspired me. Might even do some kit-bashing with leftover Imex refinery pieces I've got hanging 'round here somewhere...

Sunday, August 31, 2014

build: work-in-progress: imperial city, part 1

Spurred by some glorious terrain at the 1st Annual U.S. BootaCon - a nerd-tastic end-of-Summer vacation where a dozen Freebootaz rented a house near Memphis and gamed, laughed, ate and drank for three straight days - I pulled out my dusty "Imperial City" box and started playing with the pieces.

Many years ago, when I received the box for Christmas, I had put together a handful of panels, but never crafted anything resembling a building. The first step was to take these panels and finish them out into a few pieces.

I get that the Games Workshop kit is designed to make ruins, and all of my building will be damaged to some degree, but it drives me nuts how all of their examples are "ruined corners." So, starting with these guys, I plan for all facades to have corresponding pieces that make "matching sets" to resemble complete buildings.


Sanctum: Front


Sanctum: Back


Sanctum: Side

I'll base them on 1/8" MDF board cut with just enough edge to add some rubble and/or sand. If I do it right, I think it'll make a pretty compelling set of terrain.

While trying to figure out what to do with the remaining Sanctum Imperialis pieces, I together a few bits to make blasted sewer or bunker entrances. They'll initially make some nice scatter terrain, but I eventually hope to use them in conjunction with a future "Zone Mortalis" style terrain project.

Next up, the Manufactorum!