Showing posts with label teraton. Show all posts
Showing posts with label teraton. Show all posts

Friday, April 11, 2014

miscellaneous: adepticon 2014: wrap-up

Adepticon 2014 has come and gone, leaving with it the familiar pangs of too much inspiration and not enough time. Some random pics and thoughts from the event. Presented in alphabetical order...

CLASSES

I took far less classes this year than in the past, mostly due to a jammed web cart at registration. This turned out to be a blessing, as this may be the first year I didn't have so much new information rattling around in my brain that it became hard to digest. My roster of classes this year was:

  • Wet Blending with Jérémie Bonament-Teboul
  • Introduction to Freehand Painting with Chris Borer
  • Storytelling with Miniatures with Victoria Lamb
  • Making Miniatures the Hasslefree Way with Kev White
  • Painting Cloth with Sebastian Archer


Freehand | Sculpting
Cloth

I learned something valuable from all the classes, but the Freehand and Wet Blending (which I tried out in the Freehand class) gave me the most immediate satisfaction. I want to grab some identical minis to try out both blending techniques and see which gels better. Either way, I plan to put all the classes to use over the next few months. After all, I've got gaming minis and Crystal Brush entries to paint, darn it!

CONVERSIONS

From mix-matched bits you wouldn't normally think to combine in an army, to simple 1-or-2 step conversions that completely change the look/feel of a piece, there's always something worth taking note of for future reference.

CRYSTAL BRUSH

With a $10,000 grand prize, the Crystal Brush always attracts some of the best painters from multiple continents. You can spend hours poring over the entries and all the little details. I've got several friends whose Crystal Brush entries presented very well. Here are a few entries from folks I don't know that tickled my fancy.

I adore this model. Wish I'd had a chance to pick up the resin version back when it was available. This version, with its richness of color, Victorian submarine, and angered mer-critters, resonates with me in a big way. Stunning execution of an already stunning model.

For me, it's evocative of all those years spent watching Black Sheep Squadron and Pacific War films with my grandfather. Even if it didn't, what's not to love about an Ork pilot climbing out of the wreckage of his crashed plane?

The painting on this one is a bit too perfect, too slick, for its subject matter. However, the subject matter - a kit-bashed tanks, silly grots, and Big Mek overseer - speak to my inner Ork.

DISPLAY BOARDS

The display boards this year were inspiring, with several teams taking the "bigger is better" approach. GMM's egg and throne chairs, Kebek II's infested hangar bay, the giant Tyranid ship siphoning the planet's biomass, all were impressive in their own right, and all have pictures easy enough to find online. Here are a few that impressed me in other ways.

I liked the understated simplicity of this Eldar board. I would've preferred the terrain's colors to be more obviously painted (more white than tan), but the overall flow and composition through the piece is sublime.

I've read several Black Library novels that had lush vegetation within them, but it's rare to see that expressed on the table-top. I had to get a pic of this board just for the sheer novelty of it. I'd love to see more like this in the future.

I don't know what this is, but it's unique and has a TIE cockpit on top. Very cool idea I'd love to see expanded on in the future.

GAMING

I was only signed up for one gaming event this year - Dreadball: League in a Night - but that's far from all I played. I brought the same multi-purpose game bag I keep in my car at all times and every game in it - Rampage, Spartacus, Space Cadets: Dice Duel, Sentinels of the Multiverse, Dungeon Roll - hit the table at least once.


Sentinels of the Multiverse | Dreadball

The Dreadball event went poorly for me. I assisted a brand new player in defeating me 7-0 on his second turn, then tied game 2. The evening wasn't a total loss however, as my Turtons were a huge hit, with many folks asking how I'd made them and wanting to take pictures. I even had someone from the Mantic booth ask if I could bring them by the booth to be displayed the last day of the convention, which I happily obliged.


Rampage

I also got in some games I'd never tried before. "Drunkhammer," with the Geek Nation Tours group was the Whose Line Is It Anyway of miniature games, where the rules are made up and the points don't matter. Our group could be heard hooting and hollering halfway down the hall, and several that walked by joined in the mischief. It was the most fun game of 40K I've ever had, and I can't wait to play it again.

On Sunday, at The D6 Generation's annual board-game party, several of my Adepti-family cracked open Nitro Dice, which had a fairly sharp learning curve but quickly revealed some fine-tuned balance and intricate risk/reward mechanics. I hope to give it another go soon. The same group also got in several games of Bang: The Dice Game. It plays fast, furious, and funny! Added bonus, it makes a hilariously bad RPG if you're willing to don stupid accents and play up Hollywood western stereotypes. I also finally got to try Werewolf, which was a good way to wind down and end the evening.

TERRAIN

Once again, Adepticon's terrain didn't fail to impress. While I didn't get pics of the Infinity tables full of stellar terrain by MicroArt studios, Ironheart Artisans, and others, I did get a few shots of new additions to the 40K tables. The first thing to impress me were the new gaming mats by Frontline and Tablewar. Made of a mouse-pad-esque material, they proved both durable and resilient. I watched Reece pull them from his luggage, rolled and folded over, and place them on tables where they lay flat with no hint of crease or curl. I snagged some "with mat" and "without mat" shots on similar tables to give you an idea of how they look.


Grassland Adepti-table | Table War "Grassy Plains" Adepti-table


Desert Adepti-table | Table War "Barren Wasteland" Adepti-table

I really liked the "Urban Combat" mat as well, particularly the one at a slight angle, but once terrain was on it, I felt the minis got a little lost. At $85.00 for a 6' x 4' mat, they make a great addition to one's "third army."

The other big, and I mean BIG addition to the 40K terrain this year were the over-sized buildings crafted by the aforementioned Ironheart Artisans for the "Adepticon Titanicus" Warhound/Reaver battle held late Saturday night.

I loved these things, particularly the silo/bucket kit. They went together well and, with a slightly different paint job and some walkways, felt just at home with Infinity as they did with 40K. Couple these with a middle-eastern table they had set up for some historical gaming Friday night, and I expect we'll see Ironheart making great headway in the laser-cut terrain industry over the next year.

FINAL THOUGHTS

With the vendors back in the main hall, tournaments upstairs in suites, classes and events staring earlier than ever on Thursday, and the sheer volume of people in the hotel, this year's Adepticon didn't come close to approximating last year's totally chill, gamer-friendly vibe. However, I got lots of games in, spent time with good friends I don't see near often enough, and am already planning for next year. Which will be tricky. The ball-parked dates of mid March puts Adepticon squarely in "Spring Break" season locally, which is a notoriously hard time to get off work. I really want to make it, as I've spent six years turning this trip into an annual pilgrimage. Adepticon is also the one time a year I can count on incredible classes, well themed displays, and eye-achingly gorgeous minis to recharge and reinvigorate my hobby batteries. And my once-a-year friends - Damon, Celso, Nick, Jen, Matt, Adam, David, Hank et. al. - are cherished. The people are easily the greater part of Adepticon for me. If I can't make it my heart will ache in the weeks leading up to it, and the weeks after.

My PTO request goes in as soon as dates are official.

Monday, March 31, 2014

paint: dreadball: shellshock pizzeria turtons

At last, and with just hours to spare before the big road trip, the Turtons are ready to take to the pitch! They even have a snazzy logo to go with 'em!

(Most of the pics in this article are clickable for a larger view.)


L-to-R: Donnie, Raph, Leo, Mikey


L-to-R: Einstein, Spike, Vince, Angelo

You may notice that none of the Turtons have numbers. I've got a quick method for telling them apart based on the Turton's mask and which scute is darkened. If the darker scute is on the left, they use a traditional name/color combo. If the dark scute is on the right, they're using an alternate name that ties to the original character.

I think they all look pretty good, but I'm most proud of Coach Splinter. The paint flowed far more easily on this model, and I can't wait to get some feedback from Damon, Celso, Andrew et. al to see what I did right, what I did wrong, and suggestions for improvement. Oddly, I'm particularly fond of how his hands came out.


While the team is ready to play, I'm not 100% there yet. I'll probably finish the custom roster Wednesday morning and head to the Kinko's just down the road to print 'em up. THEN I'll be 100% ready to for Saturday night!

Shellshock Pizz-er-ee-ah Turtons
Shellshock Pizz-er-ee-ah Turtons
Shellshock Pizz-er-ee-ah Turtons
Shockingly bold flavor!
Shellshock Pizza!

- Advertisement jingle

Friday, March 28, 2014

paint: dreadball: turtons

With Adepticon a week away, I can start to feel my commitments looming over me. Lucky for me, I've got a few days off before we pack up the car. Spent some time before the kids woke up and while they napped getting a few more layers of color on the Turtons.


Turtons: (clockwise from top left) Donnies, Raphs, Mikeys, Leos.

I tried to do the "pre-shading with glaze" technique thing, but my technique needs some work. They're not "bad" per se, they're just not matching my minds eye. In fact, they're not significantly different than my usual gaming standard. They'll be a decent table-top standard when done, and I think I've learned a little about the technique in the process.

In fact, I think I've already been able to put some of the lessons to good use...


Turtons: Coach Splinter

Yes, it's a crappy cell-phone pic, but I assure you that his shading is coming more from paint than the room's lighting. I'm kinda jazzed with my glazing efforts here, and hope I can finish the rest of the figure to the same standard I've started with his robes. Of the models I'm bringing to Adepticon, he's the one I'm most enthused about showing to my cpainter friend contingent.

Still left on the to-do list...

  • Turtons: shells, masks, claws, and shoulder/glove "glow"
  • Splinter: fur, wrappings, belt, hands/feet
  • The Aprils: everything, this is a "nice to finish" not a "need to finish"

And last, but certainly not least, I need to finalize my team name and logo. I've lost count of all the names I've gone through, but fitting "Halfshell Heroes" into the cartoon's logo isn't as evocative as I'd thought, nor are any of the words I've tried to shoe-horn into the "turtles" slot. At this point I've decided I'll combine the original word and the Dreadball race I pilfered into the word "Turtons". The team name as of last week, "Vintage Cartoon Ninja Turtons," is a bit too blatant, and feels like someone from our world shoe-horning a theme instead of a corporately sponsored team playing Dreadball. With that in mind, I've been playing with the idea of a corporate identity in the "Teenage Mutant Ninja" header. The most recent contenders for team name are...

  • Shellshock Pizza's Ninja Turtons
  • Retro-Future Pizza Turtons
  • Eastman's Inner Peace-za Turtons
  • Splintered Strikezone Pizza Turtons

I need to pick one soon so I can finish the typography and get to work on a backing logo. Feedback, criticism and suggestions more than welcome.

Wednesday, March 19, 2014

miscellaneous: adepticon 2014: and so it continues...

...but with revised plans.

Back in January I posted grandiose plans to finish a Dreadball team, Dreadnought, and Crystal Brush squad for Adepticon. Since then, I've plugged away on my Iron Warriors for the Independent Characters' Hobby Progress Challenge, but have been less than pleased with my work on the Adeptiplans. After a failed start, Simple Green bath, and another failed attempt, I'm calling it on my Crystal Brush plans. There aren't enough hours between now and then to finish them and the models that are game necessary.

Of the models that are game necessary, the Dreadnaughts are currently on the back-burner after a Simple Green bath. They got stripped not because I was unhappy with their progress, but because the paint started stripped off when I started stippling on rust. I let them soak in Simple Green a couple days, washed them a couple times, and just this morning got a nice primer coat on them. Fingers crossed they take the paint well this time.

The Halfshell Heroes (which will likely undergo a name change when I deign their logo) are priority number 1 at the moment. I was finally able to get my sculpting mojo going again and knocked out the last of the "turtles" this weekend. Still have some work to do on "Slash" - the big guy in the back - but these guys also got primed this morning and will be getting paint ASAP.


Halfshell Heroes: Jacks (clickable)


Halfshell Heroes: Guards (clickable)

I plan on using the airbrush to pre-shading the team, then use glazing to provide the majority of the color. It worked okay on the Barsoom diorama and I hope I can make it work again here.

Monday, January 20, 2014

miscellaneous: adepticon 2014: ...and so it begins

I was one of the fools that spent the evening of November 14th scrambling through the madness of Adepticon 2014 registration. I may not have gotten every class that I wanted, but my schedule is still full of games to play and techniques to learn. And plenty of time to hang with friends old and new. It's always the best part of the con!

Now that January's here and Adepticon is (in hobbyist terms) eminent, it's time to buckle down and figure out what models/projects I need to have finished by the end of March. The events that I need something for are as follows...

  • Dreadball League in a Night
  • BootaTown: Dreadnaught Arena
  • Crystal Brush: Sci-Fi Squad?

For Dreadball League in a Night, I've decided to convert and paint up the Season 3 Teraton team I got with the Kickstarter. When the Kickstarter included a very familiar anthropomorphic rat I was stoked. When they added a race of lizards with shells, I knew what I had to do...


Ukomo Avalanchers | Coach

A couple weekends ago, I pulled one of the Teraton models out and started working on a proof of concept. This is what I came up with.


Ukomo Avalancher (left) Ninja Turtle? (right)

Not 100% what I pictured in my mind's eye, but close enough to keep trucking with the concept. This weekend I spent some time working on faces and made my first attempt at the shell.



The shell needs some work, but like the faces I think the proof of concept is enough to keep trucking forward. I've done preliminary logo work for them too, but I keep vacillating on the name. "Vintage Cartoon Ninja Teraton" and "Master Yoshi's Halfshell Heroes" are the current front-runners.

For BootaTown, I've recently re-kindled my long dormant Iron Warriors and will likely kill two birds with one stone by building and painting up an Iron Warrior Helbrute from the ForgeWorld kit I purchased a couple Adepticons ago.

For Crystal Brush I'm currently waiting on Badger to fix my compressor so that I can try some new things and test my mettle with a Necromunda Redemptionist squad. Before I even put brush to model, I know it's unlikely to win. I've seen what others can do. But I'm still gonna try to push myself with it and I look forward to getting one-on-one feedback from some of the most talented painters I've ever had the pleasure to meet.